Key Terms

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Key Terms

Key Terms
Ability Means healing, fireballs/explosives, summoning, scholarly magic, magic item creation or potion making.
Artificer Refers to a character who is a smith, rune smith, alchemist or engineer that uses science and technology for their abilities.
Archetype The collective grouping of Artificers, Secular Healers, Clerics and Mages.
Casting Item Magic wand, Magic Rod, Magic Staff, Firesteel, Holy Symbol or Holy Weapon.
Cleric Refers to a character who is a druid, priest, priestess, monk, nun or other agent of the gods.
Enchantment magic that strengthens and protects.
Firesteel an iron d-shaped object 5.5cm long used to strike a flint to make sparks - used by Artificers
Grimoire A book containing information appropriate to your lore (Cover minimum 17x15cm, 5 cm thick) e.g. a wizard’s grimoire containing their spells, cleric’s prayer book, surgeons anatomy drawings, Artificers theories etc.*
Holy Weapon a cleric's 2 handed weapon specific to their deity.
Magic Rod seen below. ​​​​​Cannot be used by a martial character (non-Archetype).
Magic Staff a LARP safe 2 handed staff 130-215 cm long including a lore appropriate wizard/clerical topper (10cm x 20cm) used to cast spells. Cannot be used by a martial character (non-Archetype).
Magic Wand a LARP safe) wand up to 50cm long used to cast spells (this is not a band wand).**
Secular Healer Refers to characters which do not use magic or divine methods to perform healing.
Roleplay Magic Magic that is performed in the theatre of the mind, to convey physically difficult effects but has no in-game effects unless approved by the Story team at a Roleplay Event.
Runestone Test The method for determining whether an Ability has been used successfully or without consequences.
Sand Timer an ornate sand timer used to measure healing and casting times. The required timer is for 30 seconds but longer timers can be used for longer duration spells and enchantments.
Spell Short phrase of words used to enhance roleplay. Previously known as “Veritas” magic.
Place of Power A ritual site at events as marked by event organisers.
Mage Refers to a character who draws on magic to perform abilities.
*Note: this is an actual book, preferably leather bound, you will need to write in.
**Note: Epic Armoury Wands with polyurethane foam around a bendable steel core are permitted - the wooden core version is not permitted. Cannot be used by a martial character (non-Archetype).


See Also