Combat Rules

From Wizards & Warlords Wiki
Revision as of 16:52, 19 December 2024 by Aurelian (talk | contribs)

Here are the Rules of the game.

File:Rules 01 basics.png

The Basics all players must know before reading the rest of the rules.

File:Rules 02 safety.png

Safety calls and expectations of players on field.

File:Rules 03 combat.png

Wound Points, Weapon Damage and Healing.

File:Rules 04 armour.png

Armour, Helmets and Banners provide additional Wound Points.

File:Rules 05 archetypes.png

Artificer, Secular Healer, Mage and Cleric rules.

File:Rules 06 magic.png

Casting Fireballs/Explosives, Rituals and Scholarly Magic.

File:Rules 07 summons.png

Powerful monsters roam the borderlands. They vary in size and power.

File:Rules 08 warmachines.png

The War Machines of the Old World are devastating and destructive.

File:Rules 09 weapons.png

All the weapons and usage on field and during battles.

File:Rules 10 summary.png

A short, printable rules summary of the key points is available.