Combat Rules
Here are the Rules of the game.
The Basics all players must know before reading the rest of the rules.
File:Rules 02 safety.png Safety calls and expectations of players on field.
File:Rules 03 combat.png Wound Points, Weapon Damage and Healing..
File:Rules 04 armour.png Armour, Helmets and Banners provide additional Wound Points.
File:Rules 05 archetypes.png Artificer, Secular Healer, Mage and Cleric rules.
File:Rules 06 magic.png Casting Fireballs/Explosives, Rituals and Scholarly Magic.
File:Rules 07 summons.png Powerful monsters roam the borderlands. They vary in size and power.
File:Rules 08 warmachines.png The War Machines of the Old World are devastating and destructive.
File:Rules 09 weapons.png All the weapons and usage on field and during battles.
File:Rules 10 summary.png A short, printable rules summary of the key points is available.
