Combat: Difference between revisions
No edit summary |
No edit summary |
||
| Line 2: | Line 2: | ||
* You start with '''3 Wound Points''' as your base. | * You start with '''3 Wound Points''' as your base. | ||
* Armour and Banners may provide extra Wound Points. | * Armour and Banners may provide extra Wound Points. | ||
== Scoring Area == | |||
* All of the body other than head, neck, hands, feet and groin. | |||
== Weapon Damage == | == Weapon Damage == | ||
| Line 21: | Line 19: | ||
=== Devastating Weapons === | === Devastating Weapons === | ||
* Kills you instantly if you are hit anywhere (including head, weapon or shield) | * Kills you instantly if you are hit anywhere (including head, weapon or shield) | ||
== Valid Strikes Only == | == Valid Strikes Only == | ||
* A strike with the damage dealing part of the weapon (tip, cutting smashing surface) that approximates a realistic swing or thrust (uses the arm/s, shoulder/s and waist to gain momentum) while keeping the weapon under control and producing a hit which is clearly felt by your opponent. | * A strike with the damage dealing part of the weapon (tip, cutting smashing surface) that approximates a realistic swing or thrust (uses the arm/s, shoulder/s and waist to gain momentum) while keeping the weapon under control and producing a hit which is clearly felt by your opponent. | ||
* Quick repeated hits to the same zone or light taps are not Valid Hits. Look at HEMA, Kendo, or even a good Hollywood fight to get the idea of what is a realistic hit. | * Quick repeated hits to the same zone or light taps are not Valid Hits. Look at HEMA, Kendo, or even a good Hollywood fight to get the idea of what is a realistic hit. | ||
== Mortal Wounded/Dying | |||
You are mortally wounded/dying if you get to 0 Wound Points. If you are mortally wounded/dying you can no longer engage in combat or any other actions - drop to the ground, or hold your weapon upside down and either drop to one knee or flee the battlefield. No standing around on the battlefield as it confuses other players. | |||
Remember - the mortally wounded don’t engage in chats - no more sounds other than soft groaning in pain. You may crawl or stagger out of the immediate vicinity of an active line-fight (no more than a few metres) until you are physically safe. | |||
=== Moving a Dying Player === | |||
A dying player can only be moved by two other people (one on each side) carrying/supporting them. | |||
== Play Safely == | == Play Safely == | ||
Revision as of 11:21, 17 December 2024
Wound Points
- You start with 3 Wound Points as your base.
- Armour and Banners may provide extra Wound Points.
Scoring Area
- All of the body other than head, neck, hands, feet and groin.
Weapon Damage
The amount of Wound Points you lose per hit by a weapon is dependant on the type of weapon and location struck.
Normal Weapons
- 1WP on hit to arm or leg
- 2WP on hit to torso
Heavy 2 Handed Weapons
- 2WP on hit to arm or leg
- 2WP on hit to torso
Devastating Weapons
- Kills you instantly if you are hit anywhere (including head, weapon or shield)
Valid Strikes Only
- A strike with the damage dealing part of the weapon (tip, cutting smashing surface) that approximates a realistic swing or thrust (uses the arm/s, shoulder/s and waist to gain momentum) while keeping the weapon under control and producing a hit which is clearly felt by your opponent.
- Quick repeated hits to the same zone or light taps are not Valid Hits. Look at HEMA, Kendo, or even a good Hollywood fight to get the idea of what is a realistic hit.
== Mortal Wounded/Dying You are mortally wounded/dying if you get to 0 Wound Points. If you are mortally wounded/dying you can no longer engage in combat or any other actions - drop to the ground, or hold your weapon upside down and either drop to one knee or flee the battlefield. No standing around on the battlefield as it confuses other players.
Remember - the mortally wounded don’t engage in chats - no more sounds other than soft groaning in pain. You may crawl or stagger out of the immediate vicinity of an active line-fight (no more than a few metres) until you are physically safe.
Moving a Dying Player
A dying player can only be moved by two other people (one on each side) carrying/supporting them.
Play Safely
- We are not trying to really injure each other;
- No deliberate or reckless targeting of head or groin;
- No hitting another player other than via a larp safe weapon;
- No deliberate or reckless blocking melee weapons other than with a LARP safe melee weapon, shield or grounded banner pole;
- No deliberate or reckless blocking missile weapons other than with a LARP safe shield;
- No deliberate or reckless physical contact such as tackling, pushing, grappling or grabbing another player without their express consent;
- No deliberate or reckless ramming into other players.
