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The battlefield in Wizards and Warlords weekly games includes interactive terrain elements designed to add strategy, immersion, and danger to every encounter. Players are expected to respect and follow all terrain rules to ensure safety and fairness.
The battlefield in Wizards and Warlords weekly games includes interactive terrain elements designed to add strategy, immersion, and danger to every encounter. Players are expected to respect and follow all terrain rules to ensure safety and fairness.
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| [[Combat and Damage]] || [[Terrain and Hazards]] || [[Armour and Hit Points]]
| [[Combat and Damage]] || [[Terrain and Hazards]] || [[Armour and Hit Points]]
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== See Also ==
== See Also ==
* [[Main_Page | Home]]
* [[Main_Page | Home]]
* [[Combat Rules | The Rules]]
* [[Combat Rules | The Rules]]

Revision as of 08:03, 20 March 2026

The battlefield in Wizards and Warlords weekly games includes interactive terrain elements designed to add strategy, immersion, and danger to every encounter. Players are expected to respect and follow all terrain rules to ensure safety and fairness.

Terrain Pieces

Palisades

Palisades represent sharpened defensive barricades.

Simulated using pool noodles or similar foam props.

  • Function: Block movement and line of sight
  • Damage Rule: Touching the pointed part of a palisade results in 2 HP of damage

Players should avoid leaning, pushing, or attempting to climb over palisades.

Walls

Walls are solid obstacles that block physical and magical attacks, and sometimes line of sight.

  • Do not run into, climb, or move walls during play
  • Do not strike blindly around or through walls, this can be unsafe

Some walls include windows and doorways:

  • Doorways may be used normally
  • Windows may not be used to pass through or strike through

Low Walls

  • Can be fought over
  • Do not block line of sight of spells
  • Cannot be climbed over
  • For safety you cannot crouch behind low walls

Treat all wall structures with caution and respect.

Hazards

Certain marked areas on the battlefield represent dangerous environmental hazards. These zones are clearly defined using coloured material and are lethal upon contact.

Water Hazards

Marked with blue material

Represents deep water

If a player steps on a water hazard, they are considered to have fallen in and are instantly eliminated

There is no escape, it is treated as an instant watery death

After elimination:

  • The player may respawn if the game mode allows
  • If not, they may stand aside and wait for resurrection

Pit Hazards

Marked with brown material

Represents a deep pit or chasm

If a player steps on a pit hazard, they are considered to have fallen to their death

After elimination:

  • The player may respawn if the game mode allows
  • If not, they may stand aside and wait for resurrection


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See Also