Combat: Difference between revisions

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*Examples:
*Examples:
** 1 handed daggers, swords, axes, hammers, flails, maces, clubs, magic wands, magic rods
** 1 handed daggers, swords, axes, hammers, flails, maces, clubs, magic wands, magic rods
;Note: May thrust or cut/smash depending on type
; Note: May thrust or cut/smash depending on type
**1 and 2 handed Pikes/spears
**1 and 2 handed Pikes/spears
;Note: thrust only
; Note: thrust only
**Bows, band guns, band crossbows and band wands
**Bows, band guns, band crossbows and band wands

Revision as of 10:51, 17 December 2024

Wound Points

  • You start with 3 Wound Points as your base.
  • Armour and Banners may provide extra Wound Points.
  • You are mortally wounded/dying if you get to 0 Wound Points.

If you are mortally wounded/dying you can no longer engage in combat or any other actions - drop to the ground, or hold your weapon upside down and either drop to one knee or flee the battlefield. No standing around on the battlefield as it confuses other players.

Remember - the mortally wounded don’t engage in chats - no more sounds other than soft groaning in pain. You may crawl or stagger out of the immediate vicinity of an active line-fight (no more than a few metres) until you are physically safe. A dying player can only be moved by two other people (one on each side) carrying/supporting them.

Weapon Damage

The amount of Wound Points you lose per hit by a weapon is dependant on the type of weapon and location struck.

Normal Weapons

  • 1WP on hit to arm or leg
  • 2WP on hit to torso
  • Examples:
    • 1 handed daggers, swords, axes, hammers, flails, maces, clubs, magic wands, magic rods
Note
May thrust or cut/smash depending on type
    • 1 and 2 handed Pikes/spears
Note
thrust only
    • Bows, band guns, band crossbows and band wands