Combat Rules: Difference between revisions

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Here are the Rules of the game.
Here are the Combat Rules of Swordcraft. These combat rules apply to all battles and skirmishes during [[Weekly Games|Weekly Battle Games]] and [[Quest Events|Quest Events]].


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=== See Also ===
* [[Weekly Games | Weekly Battle Games]]
* [[Quest Events|Quest Events]]

Revision as of 01:36, 20 December 2024

Here are the Combat Rules of Swordcraft. These combat rules apply to all battles and skirmishes during Weekly Battle Games and Quest Events.

File:Rules 01 basics.png

The Basics all players must know before reading the rest of the rules.

File:Rules 02 safety.png

Safety calls and expectations of players on field.

File:Rules 03 combat.png

Wound Points, Weapon Damage and Healing.

File:Rules 04 armour.png

Armour, Helmets and Banners provide additional Wound Points.

File:Rules 05 archetypes.png

Artificer, Secular Healer, Mage and Cleric rules.

File:Rules 06 magic.png

Casting Fireballs/Explosives, Rituals and Scholarly Magic.

File:Rules 07 summons.png

Powerful monsters roam the borderlands. They vary in size and power.

File:Rules 08 warmachines.png

The War Machines of the Old World are devastating and destructive.

File:Rules 09 weapons.png

All the weapons and usage on field and during battles.

File:Rules 10 summary.png

A short, printable rules summary of the key points is available.

See Also