Combat Rules: Difference between revisions

From Wizards & Warlords Wiki
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| style="height:100px; width:50%" | [[File:rules_01_basics.png|link=Basics]]
| style="height:100px; width:50%" | [[File:rules_01_basics.png|link=Basics]]
| style="height:100px; width:50%" | [[File:rules_02_safety.png]|link=Safety]
| style="height:100px; width:50%" | [[File:rules_02_safety.png|link=Safety]]
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| style="height:50px; width:50%" | The Basics all players must know before reading the rest of the rules.
| style="height:50px; width:50%" | The Basics all players must know before reading the rest of the rules.
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! style="height:20px; width:50%" | [[Armour]]
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| style="height:50px; width:50%" | Wound Points, Weapon Damage and Healing.
| style="height:50px; width:50%" | Wound Points, Weapon Damage and Healing.
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| style="height:100px; width:50%" | [[File:rules_06_magic.png|link=Magic]]
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| style="height:50px; width:50%" | Artificer, Secular Healer, Mage and Cleric rules.
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| style="height:50px; width:50%" | Powerful monsters roam the borderlands. They vary in size and power.
| style="height:50px; width:50%" | Powerful monsters roam the borderlands. They vary in size and power.
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! style="height:20px; width:50%" | [[Summary]]  
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Revision as of 06:26, 19 December 2024

Here are the Rules of the game.

A short, printable rules summary of the key points is available. If you have any questions then check the FAQ.

The Basics all players must know before reading the rest of the rules.

Safety calls and expectations of players on field.

Wound Points, Weapon Damage and Healing

All the weapons and usage on field.

Armour, Helmets and Banners provide additional Wound Points.

Artificer, Secular Healer, Mage and Cleric rules.

Casting Fireballs/Explosives, Summoning Monsters, Rituals and Scholarly Magic.

Powerful monsters roam the borderlands. They vary in size and power.

The War Machines of the Old World are devastating and destructive.

Table Test

class="wikitable"

File:Rules 01 basics.png File:Rules 02 safety.png
The Basics all players must know before reading the rest of the rules. Safety calls and expectations of players on field.
File:Rules 03 combat.png File:Rules 04 armour.png
Wound Points, Weapon Damage and Healing. Armour, Helmets and Banners provide additional Wound Points.
File:Rules 05 archetypes.png File:Rules 06 magic.png
Artificer, Secular Healer, Mage and Cleric rules. Casting Fireballs/Explosives, Rituals and Scholarly Magic.
File:Rules 07 summons.png File:Rules 08 warmachines.png
Powerful monsters roam the borderlands. They vary in size and power. The War Machines of the Old World are devastating and destructive.
File:Rules 09 weapons.png File:Rules 10 summary.png
(IMAGE) (IMAGE)
All the weapons and usage on field and during battles. A short, printable rules summary of the key points is available.