Combat Rules: Difference between revisions

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|- style="text-align: center; vertical-align:middle;"
| style="height:50px; width:50%" | The Basics all players must know before reading the rest of the rules.
| style="height:50px; width:50%" | Wound Points, Weapon Damage and Healing.
| style="height:50px; width:50%" | Safety calls and expectations of players on field.
| style="height:50px; width:50%" | Armour, Helmets and Banners provide additional Wound Points.


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|- style="text-align: center; vertical-align:middle;"
| style="height:50px; width:50%" | The Basics all players must know before reading the rest of the rules.
| style="height:50px; width:50%" | Artificer, Secular Healer, Mage and Cleric rules.
| style="height:50px; width:50%" | Safety calls and expectations of players on field.
| style="height:50px; width:50%" | Casting Fireballs/Explosives, Rituals and Scholarly Magic.


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|- style="text-align: center; vertical-align:middle;"
|- style="text-align: center; vertical-align:middle;"
| style="height:50px; width:50%" | The Basics all players must know before reading the rest of the rules.
| style="height:50px; width:50%" | Powerful monsters roam the borderlands. They vary in size and power.
| style="height:50px; width:50%" | Safety calls and expectations of players on field.
| style="height:50px; width:50%" | The War Machines of the Old World are devastating and destructive.


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|- style="text-align: center; vertical-align:middle;"
| style="height:50px; width:50%" | The Basics all players must know before reading the rest of the rules.
| style="height:50px; width:50%" | All the weapons and usage on field and during battles.
| style="height:50px; width:50%" | Safety calls and expectations of players on field.
| style="height:50px; width:50%" | A short, printable rules summary of the key points is available.
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Revision as of 05:06, 19 December 2024

Here are the Rules of the game.

A short, printable rules summary of the key points is available. If you have any questions then check the FAQ.

The Basics all players must know before reading the rest of the rules.

Safety calls and expectations of players on field.

Wound Points, Weapon Damage and Healing

All the weapons and usage on field.

Armour, Helmets and Banners provide additional Wound Points.

Artificer, Secular Healer, Mage and Cleric rules.

Casting Fireballs/Explosives, Summoning Monsters, Rituals and Scholarly Magic.

Powerful monsters roam the borderlands. They vary in size and power.

The War Machines of the Old World are devastating and destructive.

Table Test

class="wikitable"

Basics Safety
(IMAGE) (IMAGE)
The Basics all players must know before reading the rest of the rules. Safety calls and expectations of players on field.
Combat Armour
(IMAGE) (IMAGE)
Wound Points, Weapon Damage and Healing. Armour, Helmets and Banners provide additional Wound Points.
Archetypes Magic
(IMAGE) (IMAGE)
Artificer, Secular Healer, Mage and Cleric rules. Casting Fireballs/Explosives, Rituals and Scholarly Magic.
Summons and Creatures War Machines
(IMAGE) (IMAGE)
Powerful monsters roam the borderlands. They vary in size and power. The War Machines of the Old World are devastating and destructive.
Weapons Summary
(IMAGE) (IMAGE)
All the weapons and usage on field and during battles. A short, printable rules summary of the key points is available.