Combat Rules: Difference between revisions
From Wizards & Warlords Wiki
No edit summary |
No edit summary |
||
| Line 54: | Line 54: | ||
| style="height:100px; width:50%" | (IMAGE) | | style="height:100px; width:50%" | (IMAGE) | ||
|- style="text-align: center; vertical-align:middle;" | |- style="text-align: center; vertical-align:middle;" | ||
| style="height:50px; width:50%" | | | style="height:50px; width:50%" | Wound Points, Weapon Damage and Healing. | ||
| style="height:50px; width:50%" | | | style="height:50px; width:50%" | Armour, Helmets and Banners provide additional Wound Points. | ||
<!-- Row 3 --> | <!-- Row 3 --> | ||
| Line 65: | Line 65: | ||
| style="height:100px; width:50%" | (IMAGE) | | style="height:100px; width:50%" | (IMAGE) | ||
|- style="text-align: center; vertical-align:middle;" | |- style="text-align: center; vertical-align:middle;" | ||
| style="height:50px; width:50%" | | | style="height:50px; width:50%" | Artificer, Secular Healer, Mage and Cleric rules. | ||
| style="height:50px; width:50%" | | | style="height:50px; width:50%" | Casting Fireballs/Explosives, Rituals and Scholarly Magic. | ||
<!-- Row 4 --> | <!-- Row 4 --> | ||
| Line 76: | Line 76: | ||
| style="height:100px; width:50%" | (IMAGE) | | style="height:100px; width:50%" | (IMAGE) | ||
|- style="text-align: center; vertical-align:middle;" | |- style="text-align: center; vertical-align:middle;" | ||
| style="height:50px; width:50%" | | | style="height:50px; width:50%" | Powerful monsters roam the borderlands. They vary in size and power. | ||
| style="height:50px; width:50%" | | | style="height:50px; width:50%" | The War Machines of the Old World are devastating and destructive. | ||
<!-- Row 5 --> | <!-- Row 5 --> | ||
| Line 87: | Line 87: | ||
| style="height:100px; width:50%" | (IMAGE) | | style="height:100px; width:50%" | (IMAGE) | ||
|- style="text-align: center; vertical-align:middle;" | |- style="text-align: center; vertical-align:middle;" | ||
| style="height:50px; width:50%" | | | style="height:50px; width:50%" | All the weapons and usage on field and during battles. | ||
| style="height:50px; width:50%" | | | style="height:50px; width:50%" | A short, printable rules summary of the key points is available. | ||
|} | |} | ||
Revision as of 05:06, 19 December 2024
Here are the Rules of the game.
A short, printable rules summary of the key points is available. If you have any questions then check the FAQ.
The Basics all players must know before reading the rest of the rules.
Safety calls and expectations of players on field.
Wound Points, Weapon Damage and Healing
All the weapons and usage on field.
Armour, Helmets and Banners provide additional Wound Points.
Artificer, Secular Healer, Mage and Cleric rules.
Casting Fireballs/Explosives, Summoning Monsters, Rituals and Scholarly Magic.
Powerful monsters roam the borderlands. They vary in size and power.
The War Machines of the Old World are devastating and destructive.
Table Test
class="wikitable"
| Basics | Safety |
|---|---|
| (IMAGE) | (IMAGE) |
| The Basics all players must know before reading the rest of the rules. | Safety calls and expectations of players on field. |
| Combat | Armour |
| (IMAGE) | (IMAGE) |
| Wound Points, Weapon Damage and Healing. | Armour, Helmets and Banners provide additional Wound Points. |
| Archetypes | Magic |
| (IMAGE) | (IMAGE) |
| Artificer, Secular Healer, Mage and Cleric rules. | Casting Fireballs/Explosives, Rituals and Scholarly Magic. |
| Summons and Creatures | War Machines |
| (IMAGE) | (IMAGE) |
| Powerful monsters roam the borderlands. They vary in size and power. | The War Machines of the Old World are devastating and destructive. |
| Weapons | Summary |
| (IMAGE) | (IMAGE) |
| All the weapons and usage on field and during battles. | A short, printable rules summary of the key points is available. |
