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If a Marshal calls a safety Code Red within earshot during play, you must immediately take the knee and then follow instructions.
If a Marshal calls a safety Code Red within earshot during play, you must immediately take the knee and then follow instructions.
===Don’t Be A Jerk and No Arguing===
Swordcraft is about having fun together. The spirit of the game is more important than the letter of the rules.  Swordcraft is not about winning at all costs - it is better to create a great scene together than try to be the best fighter.
Arguments disrupt the game for everyone. Everyone makes mistakes – give them the benefit of the doubt and bow out with good grace.
At the end of the day, everyone should have had so much fun that they want to come back for more, whether they “won” or “lost” the battle or were the hero or the villain.
===Expect Minor Injuries===
Swordcraft is an activity that involves significant physical contact between players, typically in a combat setting. We are hitting each other with padded weapons in a dynamic battlefield environment, sometimes over rough terrain.  We are also camping outdoors and dealing with nature. 
Mistakes happen and people misjudge their actions. Typical misadventures include: hits to places like the head and groin, miscalculated and forceful strikes, bodily contact with people and things, loss of balance (including falls),  scratches, bruises and other minor injuries.
The above examples are normal and part of the risk involved in playing a game with intentional physical contact and combat.
If you do hurt someone, you are responsible for making sure they are okay and getting help if they need it.
In no circumstances will real aggression be tolerated – players intentionally trying to harm others or acting in a way that is likely to do so should be reported to a Marshal.

Revision as of 10:03, 17 December 2024

Comply With Marshal Instructions

When attending our games and events, you must always follow the game related instructions of our officials including Marshals. Marshals wear blue and yellow tabards and carry a black and yellow pole.

Marshals have the power to remove you from a game or event for safety reasons or serious breaches of game and event rules without any right of appeal. You must not argue with Marshals.

If a Marshal calls a safety Code Red within earshot during play, you must immediately take the knee and then follow instructions.

Don’t Be A Jerk and No Arguing

Swordcraft is about having fun together. The spirit of the game is more important than the letter of the rules. Swordcraft is not about winning at all costs - it is better to create a great scene together than try to be the best fighter.

Arguments disrupt the game for everyone. Everyone makes mistakes – give them the benefit of the doubt and bow out with good grace.

At the end of the day, everyone should have had so much fun that they want to come back for more, whether they “won” or “lost” the battle or were the hero or the villain.

Expect Minor Injuries

Swordcraft is an activity that involves significant physical contact between players, typically in a combat setting. We are hitting each other with padded weapons in a dynamic battlefield environment, sometimes over rough terrain. We are also camping outdoors and dealing with nature.

Mistakes happen and people misjudge their actions. Typical misadventures include: hits to places like the head and groin, miscalculated and forceful strikes, bodily contact with people and things, loss of balance (including falls), scratches, bruises and other minor injuries.

The above examples are normal and part of the risk involved in playing a game with intentional physical contact and combat.

If you do hurt someone, you are responsible for making sure they are okay and getting help if they need it.

In no circumstances will real aggression be tolerated – players intentionally trying to harm others or acting in a way that is likely to do so should be reported to a Marshal.