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Only Artificers, Mages and Clerics can use fireballs/explosives
Only Artificers, Mages and Clerics can use fireballs/explosives


* Fireball/Explosives kill you if they hit any part of you (like a war machine missile).  
Fireball/Explosives kill you if they hit any part of you (like a war machine missile).
 
Construction of fireballs and explosives can be found [[here | Weapons]]
 
=== Casting Fireballs/Explosives ===
* To cast a Fireball/Explosive you need to:
* To cast a Fireball/Explosive you need to:
# Stand tall, and hold the Fireball/Explosive above your head in one hand and your Casting Item in the other while reciting a minimum 10 word lore appropriate incantation.
# Stand tall, and hold the Fireball/Explosive above your head in one hand and your Casting Item in the other while reciting a minimum 10 word lore appropriate incantation.
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#* Failure: You are caught in the blast. You are immediately reduced to 0 Wounds and are mortally wounded/dying.
#* Failure: You are caught in the blast. You are immediately reduced to 0 Wounds and are mortally wounded/dying.
:: ''Additional Note: If you are struck while creating a Fireball/Explosive, the effect/Spell automatically fails and, as well as losing a success stone, you are dying/reduced to 0 Wound Points.''
:: ''Additional Note: If you are struck while creating a Fireball/Explosive, the effect/Spell automatically fails and, as well as losing a success stone, you are dying/reduced to 0 Wound Points.''
=== Maximum Number ===
The number of fireballs/explosives an Archetype may have at a battle will be set by the game or event.


== Scholarly Magic ==
== Scholarly Magic ==

Revision as of 22:10, 17 December 2024

Fireballs & Explosives

Only Artificers, Mages and Clerics can use fireballs/explosives

Fireball/Explosives kill you if they hit any part of you (like a war machine missile).

Construction of fireballs and explosives can be found Weapons

Casting Fireballs/Explosives

  • To cast a Fireball/Explosive you need to:
  1. Stand tall, and hold the Fireball/Explosive above your head in one hand and your Casting Item in the other while reciting a minimum 10 word lore appropriate incantation.
  2. Throw your Fireball/Explosive overarm, taking no more than 3 steps.
  3. Draw a Runestone from your pouch but don’t check what it is.
  4. Check which Runestone was drawn:
    • Success: You are good.
    • Failure: You are caught in the blast. You are immediately reduced to 0 Wounds and are mortally wounded/dying.
Additional Note: If you are struck while creating a Fireball/Explosive, the effect/Spell automatically fails and, as well as losing a success stone, you are dying/reduced to 0 Wound Points.

Maximum Number

The number of fireballs/explosives an Archetype may have at a battle will be set by the game or event.

Scholarly Magic

Roleplay Magic

Summoning

See Also

The Rules