Terrain and Hazards: Difference between revisions
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Revision as of 05:54, 20 March 2026
The battlefield in Wizards and Warlords weekly games includes interactive terrain elements designed to add strategy, immersion, and danger to every encounter. Players are expected to respect and follow all terrain rules to ensure safety and fairness.
Terrain Pieces
Palisades
Palisades represent sharpened defensive barricades.
Simulated using pool noodles or similar foam props.
- Function: Block movement and line of sight
- Damage Rule: Touching the pointed part of a palisade results in 2 HP of damage
Players should avoid leaning, pushing, or attempting to climb over palisades.
Walls
Walls are solid obstacles that block physical and magical attacks, and sometimes line of sight.
- Do not run into, climb, or move walls during play
- Do not strike blindly around or through walls, this can be unsafe
Some walls include windows and doorways:
- Doorways may be used normally
- Windows may not be used to pass through or strike through
Low Walls
- Can be fought over
- Do not block line of sight of spells
- Cannot be climbed over
- For safety you cannot crouch behind low walls
Treat all wall structures with caution and respect.
Hazards
Certain marked areas on the battlefield represent dangerous environmental hazards. These zones are clearly defined using coloured material and are lethal upon contact.
Water Hazards
Marked with blue material
Represents deep water
If a player steps on a water hazard, they are considered to have fallen in and are instantly eliminated
There is no escape, it is treated as an instant watery death
After elimination:
- The player may respawn if the game mode allows
- If not, they may stand aside and wait for resurrection
Pit Hazards
Marked with brown material
Represents a deep pit or chasm
If a player steps on a pit hazard, they are considered to have fallen to their death
After elimination:
- The player may respawn if the game mode allows
- If not, they may stand aside and wait for resurrection
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