Armour and Hit Points: Difference between revisions
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{{DISPLAYTITLE:Armour and Hit Points}} | {{DISPLAYTITLE:Armour and Hit Points}} | ||
__TOC__ | __TOC__ | ||
Armour provides bonus HP based on the type and how much of your body it covers. | Armour provides '''bonus HP''' based on the type and how much of your body it covers. | ||
'''The maximum HP a player can have (including base HP, armour, and all bonuses) is 13 HP. This is a hard cap.''' | '''The maximum HP a player can have (including base HP, armour, and all bonuses) is 13 HP. This is a hard cap.''' | ||
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=== Heavy Armour === | === Heavy Armour === | ||
* Includes metal plate, chainmail, brigandine, or overlapping metal pieces (like lamellar or scales) | * Includes '''metal plate''', '''chainmail''', '''brigandine''', or '''overlapping metal pieces''' (like lamellar or scales). | ||
* Metal must be at least 1 mm thick | * Metal must be '''at least 1 mm thick'''. | ||
* Lamellar and scale must overlap to count as heavy | * Lamellar and scale must '''overlap''' to count as heavy. | ||
=== Light Armour === | === Light Armour === | ||
Any armour not classified as heavy, such as: | Any armour not classified as heavy, such as: | ||
* Leather (minimum | * '''Leather''' (minimum 2mm thick) | ||
* Quilted padding | * '''Quilted padding''' | ||
* Costume or plastic armour made to resemble metal or fantasy materials | * '''Costume or plastic armour''' made to resemble metal or fantasy materials | ||
* Metal-boned corsets | * '''Metal-boned corsets''' | ||
== Armour Zones and Coverage == | == Armour Zones and Coverage == | ||
The body is divided into 16 armour zones: | The body is divided into '''16 armour zones''': | ||
* Arms: Forearms (2), Elbows (2), Upper arms (2) | * '''Arms:''' Forearms (2), Elbows (2), Upper arms (2) | ||
* Legs: Thighs (2), Knees (2), Lower legs (2) | * '''Legs:''' Thighs (2), Knees (2), Lower legs (2) | ||
* Torso: Upper chest, Belly, Upper back, Lower back (4 total) | * '''Torso:''' Upper chest, Belly, Upper back, Lower back (4 total) | ||
To count toward your armour HP bonus, each zone must be covered by at least 60% of the appropriate armour type. | To count toward your armour HP bonus, '''each zone must be covered by at least 60%''' of the appropriate armour type. | ||
== Armour HP Breakdown == | == Armour HP Breakdown == | ||
=== Light Armor === | === Light Armor === | ||
* +1 HP for every 4 zones covered | * '''+1 HP''' for every 4 '''zones''' covered | ||
* Maximum bonus: +4 HP for full-body light armour | * '''Maximum bonus: +4 HP''' for full-body light armour | ||
=== Heavy Armor === | === Heavy Armor === | ||
* +1 HP for every 2 zones covered | * '''+1 HP''' for every '''2 zones''' covered | ||
* Maximum bonus: +8 HP for full-body heavy armour | * '''Maximum bonus: +8 HP''' for full-body heavy armour | ||
== Important Notes == | == Important Notes == | ||
* Players may wear both light and heavy armour, but the HP bonuses are still calculated separately. | * Players may wear '''both light and heavy armour''', but the HP bonuses are still calculated separately. | ||
* You cannot stack armour bonuses in the same location. If two types overlap, choose one (typically the better value). | * You '''cannot stack''' armour bonuses in the same location. If two types overlap, '''choose one''' (typically the better value). | ||
* Heavy armour can be counted as light, but light armour cannot be counted as heavy. | * Heavy armour '''can be counted as light''', but '''light armour cannot be counted as heavy.''' | ||
== Bonus HP from Costuming and Gear == | == Bonus HP from Costuming and Gear == | ||
You may earn additional HP from specific costume pieces: | You may earn '''additional HP''' from specific costume pieces: | ||
=== +1 Bonus HP === | === +1 Bonus HP === | ||
* Wearing a helmet, chainmail coif, or a costume armour piece that covers the brow | * Wearing a '''helmet''', '''chainmail coif''', or a '''costume armour piece''' that covers the brow | ||
* Wearing a full-faced creature or racial mask | * Wearing a '''full-faced creature''' or '''racial mask''' | ||
* Wearing a tail (Drakeling characters only) | * Wearing a '''tail '''(Drakeling characters only) | ||
These may stack, for a maximum of +2 bonus HP, or +3 HP if you are a Drakeling | These may '''stack''', for a maximum of '''+2 bonus HP''', or '''+3 HP if you are a Drakeling''' | ||
=== +2 Bonus HP === | === +2 Bonus HP === | ||
* Wearing a full steel helmet that covers the top of the head, brow, jawline, and includes either a grill, visor, or nasal and cheek guards | * Wearing a '''full steel helmet''' that covers the top of the head, brow, jawline, and includes either a grill, visor, or nasal and cheek guards | ||
* This bonus '''cannot stack''' with any of the +1 bonuses, '''except the Drakeling tail bonus''' | |||
This bonus cannot stack with any of the +1 bonuses, except the Drakeling tail bonus | |||
Revision as of 05:32, 20 March 2026
Armour provides bonus HP based on the type and how much of your body it covers.
The maximum HP a player can have (including base HP, armour, and all bonuses) is 13 HP. This is a hard cap.
Armour Categories
Armour is divided into two categories:
Heavy Armour
- Includes metal plate, chainmail, brigandine, or overlapping metal pieces (like lamellar or scales).
- Metal must be at least 1 mm thick.
- Lamellar and scale must overlap to count as heavy.
Light Armour
Any armour not classified as heavy, such as:
- Leather (minimum 2mm thick)
- Quilted padding
- Costume or plastic armour made to resemble metal or fantasy materials
- Metal-boned corsets
Armour Zones and Coverage
The body is divided into 16 armour zones:
- Arms: Forearms (2), Elbows (2), Upper arms (2)
- Legs: Thighs (2), Knees (2), Lower legs (2)
- Torso: Upper chest, Belly, Upper back, Lower back (4 total)
To count toward your armour HP bonus, each zone must be covered by at least 60% of the appropriate armour type.
Armour HP Breakdown
Light Armor
- +1 HP for every 4 zones covered
- Maximum bonus: +4 HP for full-body light armour
Heavy Armor
- +1 HP for every 2 zones covered
- Maximum bonus: +8 HP for full-body heavy armour
Important Notes
- Players may wear both light and heavy armour, but the HP bonuses are still calculated separately.
- You cannot stack armour bonuses in the same location. If two types overlap, choose one (typically the better value).
- Heavy armour can be counted as light, but light armour cannot be counted as heavy.
Bonus HP from Costuming and Gear
You may earn additional HP from specific costume pieces:
+1 Bonus HP
- Wearing a helmet, chainmail coif, or a costume armour piece that covers the brow
- Wearing a full-faced creature or racial mask
- Wearing a tail (Drakeling characters only)
These may stack, for a maximum of +2 bonus HP, or +3 HP if you are a Drakeling
+2 Bonus HP
- Wearing a full steel helmet that covers the top of the head, brow, jawline, and includes either a grill, visor, or nasal and cheek guards
- This bonus cannot stack with any of the +1 bonuses, except the Drakeling tail bonus
