Combat: Difference between revisions
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* 1WP on hit to arm or leg | * 1WP on hit to arm or leg | ||
* 2WP on hit to torso | * 2WP on hit to torso | ||
===== Normal Weapon Examples ===== | |||
: 1 handed daggers, swords, axes, hammers, flails, maces, clubs, magic wands, magic rods | |||
:: ''Note: May thrust or cut/smash depending on type'' | |||
: 1 and 2 handed Pikes/spears | |||
:: ''Note: thrust only'' | |||
:Bows, band guns, band crossbows and band wands | |||
=== Heavy 2 Handed Weapons === | === Heavy 2 Handed Weapons === | ||
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====Weapon Examples==== | ====Weapon Examples==== | ||
Revision as of 10:58, 17 December 2024
Wound Points
- You start with 3 Wound Points as your base.
- Armour and Banners may provide extra Wound Points.
- You are mortally wounded/dying if you get to 0 Wound Points.
If you are mortally wounded/dying you can no longer engage in combat or any other actions - drop to the ground, or hold your weapon upside down and either drop to one knee or flee the battlefield. No standing around on the battlefield as it confuses other players.
Remember - the mortally wounded don’t engage in chats - no more sounds other than soft groaning in pain. You may crawl or stagger out of the immediate vicinity of an active line-fight (no more than a few metres) until you are physically safe. A dying player can only be moved by two other people (one on each side) carrying/supporting them.
Weapon Damage
The amount of Wound Points you lose per hit by a weapon is dependant on the type of weapon and location struck.
Normal Weapons
- 1WP on hit to arm or leg
- 2WP on hit to torso
Normal Weapon Examples
- 1 handed daggers, swords, axes, hammers, flails, maces, clubs, magic wands, magic rods
- Note: May thrust or cut/smash depending on type
- 1 and 2 handed Pikes/spears
- Note: thrust only
- Bows, band guns, band crossbows and band wands
Heavy 2 Handed Weapons
- 2WP on hit to arm or leg
- 2WP on hit to torso
Devastating Weapons
- Kills you instantly if you are hit anywhere (including head, weapon or shield)
