Combat Rules: Difference between revisions
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Revision as of 15:02, 18 December 2024
Here are the Rules of the game.
Summary
A short, printable rules summary of the key points is available. If you have any questions then check the FAQ.
Basics
The Basics all players must know before reading the rest of the rules.
Safety
Safety calls and expectations of players on field.
Combat
Wound Points, Weapon Damage and Healing
Weapons
All the weapons and usage on field.
Armour
Armour, Helmets and Banners provide additional Wound Points.
Archetypes
Artificer, Secular Healer, Mage and Cleric rules.
Magic
Casting Fireballs/Explosives, Summoning Monsters, Rituals and Scholarly Magic.
Summons and Creatures
Powerful monsters roam the borderlands. They vary in size and power.
War Machines
The War Machines of the Old World are devastating and destructive.
Table Test
class="wikitable"
| Basics | Safety |
|---|---|
| File:01 basics.png | (IMAGE) |
| The Basics all players must know before reading the rest of the rules. | Safety calls and expectations of players on field. |
| Combat | Armour |
| (IMAGE) | (IMAGE) |
| Wound Points, Weapon Damage and Healing. | Armour, Helmets and Banners provide additional Wound Points. |
| Archetypes | Magic |
| (IMAGE) | (IMAGE) |
| Artificer, Secular Healer, Mage and Cleric rules. | Casting Fireballs/Explosives, Rituals and Scholarly Magic. |
| Summons | War Machines |
| (IMAGE) | (IMAGE) |
| Powerful monsters roam the borderlands. They vary in size and power. | The War Machines of the Old World are devastating and destructive. |
| Weapons | Summary |
| (IMAGE) | (IMAGE) |
| All the weapons and usage on field and during battles. | A short, printable rules summary of the key points is available. |
