Combat Rules: Difference between revisions

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Revision as of 05:04, 19 December 2024

Here are the Rules of the game.

A short, printable rules summary of the key points is available. If you have any questions then check the FAQ.

The Basics all players must know before reading the rest of the rules.

Safety calls and expectations of players on field.

Wound Points, Weapon Damage and Healing

All the weapons and usage on field.

Armour, Helmets and Banners provide additional Wound Points.

Artificer, Secular Healer, Mage and Cleric rules.

Casting Fireballs/Explosives, Summoning Monsters, Rituals and Scholarly Magic.

Powerful monsters roam the borderlands. They vary in size and power.

The War Machines of the Old World are devastating and destructive.

Table Test

class="wikitable"

Basics Safety
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The Basics all players must know before reading the rest of the rules. Safety calls and expectations of players on field.
Combat Armour
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The Basics all players must know before reading the rest of the rules. Safety calls and expectations of players on field.
Archetypes Magic
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The Basics all players must know before reading the rest of the rules. Safety calls and expectations of players on field.
Summons and Creatures War Machines
(IMAGE) (IMAGE)
The Basics all players must know before reading the rest of the rules. Safety calls and expectations of players on field.
Weapons Summary
(IMAGE) (IMAGE)
The Basics all players must know before reading the rest of the rules. Safety calls and expectations of players on field.