Magic: Difference between revisions
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<blockquote> "Veritas, [effect], [thematic wording], for [duration]” <blockquote> | <blockquote> "Veritas, [effect], [thematic wording], for [duration]” <blockquote> | ||
* Effect: Clear language describing the effect of the spell e.g. You can’t see anything, You fall to the ground, etc. | |||
* Thematic Wording: An in-character description appropriate to the Caster’s Lore e.g. A blazing light steals your eyesight, Vines bind your legs. | |||
* Duration: Seconds, minutes, hours in whole numbers. e.g. 30 seconds For example: A Spell cast by an Aqshy Wizard; “Veritas, Boil Blood! You fall to the ground in agony. Your body feels like it is on fire for 30 seconds.” | |||
== Roleplay Magic == | == Roleplay Magic == | ||
Revision as of 22:17, 17 December 2024
Fireballs & Explosives
Only Artificers, Mages and Clerics can use fireballs/explosives
Fireball/Explosives kill you if they hit any part of you (like a war machine missile).
Construction of fireballs and explosives can be found here.
Casting Fireballs/Explosives
- To cast a Fireball/Explosive you need to:
- Stand tall, and hold the Fireball/Explosive above your head in one hand and your Casting Item in the other while reciting a minimum 10 word lore appropriate incantation.
- Throw your Fireball/Explosive overarm, taking no more than 3 steps.
- Draw a Runestone from your pouch but don’t check what it is.
- Check which Runestone was drawn:
- Success: You are good.
- Failure: You are caught in the blast. You are immediately reduced to 0 Wounds and are mortally wounded/dying.
- Additional Note: If you are struck while creating a Fireball/Explosive, the effect/Spell automatically fails and, as well as losing a success stone, you are dying/reduced to 0 Wound Points.
Maximum Number
The number of fireballs/explosives an Archetype may have at a battle will be set by the game or event.
Scholarly Magic
Only Mages and Clerics can use Spells and Enchantments
Artificers can use Enchantments
Spells
- Known spells are spells that can be learned in game at Swordcraft events that have set Swordcraft mechanics. These spells have been tried and tested over time by experienced Wizards and Clerics. By taking lessons and gaining this knowledge your spells are sure to have the desired outcome.
- These spells can be used in combat or roleplay situations. A Wizard or Cleric may cast a learned spell at any time, provided that they have at least 1 success stone remaining.
- Order of casting
- Have learned the spell and have it written in your spellbook
- Cast the spell - All spells are automatically able to be cast with a 30 second effect
- Runestone test - if a failure stone is drawn remove a success stone from your pouch - the spell still works.
Casting
- In order to cast the Spell, you must successfully strike (not stab) your target with your Casting Item.
- Upon striking a target, you must:
- Make eye contact with the target and get their attention (lights and sounds can help with this).
- Make the “call”: Say “Veritas” in a loud and clear voice, this signifies to the target that they have been hit by a Spell and need to listen for the Spell Phrase.
- Both the Caster and the target must stand still and may not attack each other while the Caster chants out loud the Spell Phrase. The target may defend themselves from others.
- Once the Spell Phrase has finished, the target must either act out the command for the duration of the spell, or choose to become “mortally wounded/dying” (0 WP) by the magic.
- After the spell has been cast, draw a Runestone. If a failure stone is drawn remove a success stone from your pouch - the spell still works.
Spell Phrase
- The Spell Phrase is a short set of words that convey the effects of a magic spell towards another player. This phrase should be themed specifically towards your own Caster’s lore.
"Veritas, [effect], [thematic wording], for [duration]”
- Effect: Clear language describing the effect of the spell e.g. You can’t see anything, You fall to the ground, etc.
- Thematic Wording: An in-character description appropriate to the Caster’s Lore e.g. A blazing light steals your eyesight, Vines bind your legs.
- Duration: Seconds, minutes, hours in whole numbers. e.g. 30 seconds For example: A Spell cast by an Aqshy Wizard; “Veritas, Boil Blood! You fall to the ground in agony. Your body feels like it is on fire for 30 seconds.”
Roleplay Magic
Summoning
See Also
