Magic: Difference between revisions
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# Draw a Runestone from your pouch but don’t check what it is. | # Draw a Runestone from your pouch but don’t check what it is. | ||
# Check which Runestone was drawn: | # Check which Runestone was drawn: | ||
# | #* Success: You are good. | ||
# | #* Failure: You are caught in the blast. You are immediately reduced to 0 Wounds and are mortally wounded/dying. | ||
:: ''Additional Note: If you are struck while creating a Fireball/Explosive, the effect/Spell automatically fails and, as well as losing a success stone, you are dying/reduced to 0 Wound Points.'' | :: ''Additional Note: If you are struck while creating a Fireball/Explosive, the effect/Spell automatically fails and, as well as losing a success stone, you are dying/reduced to 0 Wound Points.'' | ||
Revision as of 22:08, 17 December 2024
Fireballs & Explosives
Only Artificers, Mages and Clerics can use fireballs/explosives
- Fireball/Explosives kill you if they hit any part of you (like a war machine missile).
- To cast a Fireball/Explosive you need to:
- Stand tall, and hold the Fireball/Explosive above your head in one hand and your Casting Item in the other while reciting a minimum 10 word lore appropriate incantation.
- Throw your Fireball/Explosive overarm, taking no more than 3 steps.
- Draw a Runestone from your pouch but don’t check what it is.
- Check which Runestone was drawn:
- Success: You are good.
- Failure: You are caught in the blast. You are immediately reduced to 0 Wounds and are mortally wounded/dying.
- Additional Note: If you are struck while creating a Fireball/Explosive, the effect/Spell automatically fails and, as well as losing a success stone, you are dying/reduced to 0 Wound Points.
