Archetypes: Difference between revisions

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An archetype in Swordcraft is a distinct role or class with specific abilities, costuming, and lore-based identity for immersive roleplay. There are 4 archetypes: Artificer, Secular Healer, Mage or Cleric.
== Minimum Requirements ==
To play as an Archetype you need the following:
*An opaque pouch containing up to 11 Runestones (depending on Archetype), one of which is a failure stone - you can choose the two colours.
*Casting Item (not required by secular healers).
*A Grimoire, Prayer Book, or appropriate book of knowledge (must exceed 17cm x 15cm x 5cm)
*Sand Timer.
*Costume and props appropriate to your Warhammer Fantasy Roleplay Archetype, including ALL OF THE FOLLOWING:
**Archetype Appropriate Costuming
::5 different elements of kit that have Warhammer lore significance. This is 5 points of obvious high quality unique* items that are specific to the Archetype lore your character belongs to. Each item must be clearly visible* and identifiable from 3m away. Note: this is a serious roleplay requirement - you MUST have researched Warhammer lore*
:::*Each item must be unique, this means it can not be multiple of the same type of item (eg. 2 necklaces will only count for 1 point of costuming) each item point should also be on a unique part of the body thus visible from different angles.
:::*Lore symbols must be clearly visible. Even if another person is not aware of the lore, they should be able to see the symbol clearly enough to draw it from 3m away.
:::*No modern items, No plush toys or other non-immersive props.
**If casting Spells (Veritas): a Magic Wand, Magic Rod, Magic Staff or 2 Handed Holy Weapon to strike your target. Note: a strike does regular damage as well as any Spell effect.
== See Also ==
== See Also ==
* [[The Rules]]
* [[The Rules]]

Revision as of 12:56, 17 December 2024

An archetype in Swordcraft is a distinct role or class with specific abilities, costuming, and lore-based identity for immersive roleplay. There are 4 archetypes: Artificer, Secular Healer, Mage or Cleric.

Minimum Requirements

To play as an Archetype you need the following:

  • An opaque pouch containing up to 11 Runestones (depending on Archetype), one of which is a failure stone - you can choose the two colours.
  • Casting Item (not required by secular healers).
  • A Grimoire, Prayer Book, or appropriate book of knowledge (must exceed 17cm x 15cm x 5cm)
  • Sand Timer.
  • Costume and props appropriate to your Warhammer Fantasy Roleplay Archetype, including ALL OF THE FOLLOWING:
    • Archetype Appropriate Costuming
5 different elements of kit that have Warhammer lore significance. This is 5 points of obvious high quality unique* items that are specific to the Archetype lore your character belongs to. Each item must be clearly visible* and identifiable from 3m away. Note: this is a serious roleplay requirement - you MUST have researched Warhammer lore*
  • Each item must be unique, this means it can not be multiple of the same type of item (eg. 2 necklaces will only count for 1 point of costuming) each item point should also be on a unique part of the body thus visible from different angles.
  • Lore symbols must be clearly visible. Even if another person is not aware of the lore, they should be able to see the symbol clearly enough to draw it from 3m away.
  • No modern items, No plush toys or other non-immersive props.
    • If casting Spells (Veritas): a Magic Wand, Magic Rod, Magic Staff or 2 Handed Holy Weapon to strike your target. Note: a strike does regular damage as well as any Spell effect.

See Also