Armour and Hit Points: Difference between revisions

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Created page with "{{DISPLAYTITLE:Armour and Hit Points}} __TOC__ Armour provides bonus HP based on the type and how much of your body it covers. The maximum HP a player can have (including base HP, armour, and all bonuses) is 13 HP. This is a hard cap. == Armour Categories == Armour is divided into two categories: === Heavy Armour === * Includes metal plate, chainmail, brigandine, or overlapping metal pieces (like lamellar or scales) * Metal must be at least 1 mm thick * Lamellar and..."
 
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{{DISPLAYTITLE:Armour and Hit Points}}
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__TOC__
__TOC__
== Overview ==
Armour provides '''bonus HP''' based on the type and how much of your body it covers.


Armour provides bonus HP based on the type and how much of your body it covers.
'''The maximum HP a player can have (including base HP, armour, and all bonuses) is 13 HP. This is a hard cap.'''
 
The maximum HP a player can have (including base HP, armour, and all bonuses) is 13 HP. This is a hard cap.


== Armour Categories ==
== Armour Categories ==
Line 11: Line 10:


=== Heavy Armour ===
=== Heavy Armour ===
* Includes metal plate, chainmail, brigandine, or overlapping metal pieces (like lamellar or scales)
* Includes '''metal plate''', '''chainmail''', '''brigandine''', or '''overlapping metal pieces''' (like lamellar or scales).
* Metal must be at least 1 mm thick
* Metal must be '''at least 1 mm thick'''.
* Lamellar and scale must overlap to count as heavy
* Lamellar and scale must '''overlap''' to count as heavy.


=== Light Armour ===
=== Light Armour ===
Any armour not classified as heavy, such as:
Any armour not classified as heavy, such as:
* Leather (minimum 2 mm thick)
* '''Leather''' (minimum 2mm thick)
* Quilted padding
* '''Quilted padding'''
* Costume or plastic armour made to resemble metal or fantasy materials
* '''Costume or plastic armour''' made to resemble metal or fantasy materials
* Metal-boned corsets
* '''Metal-boned corsets'''


== Armour Zones and Coverage ==
== Armour Zones and Coverage ==
The body is divided into 16 armour zones:
The body is divided into '''16 armour zones''':


* Arms: Forearms (2), Elbows (2), Upper arms (2)
* '''Arms:''' Forearms (2), Elbows (2), Upper arms (2)
* Legs: Thighs (2), Knees (2), Lower legs (2)
* '''Legs:''' Thighs (2), Knees (2), Lower legs (2)
* Torso: Upper chest, Belly, Upper back, Lower back (4 total)
* '''Torso:''' Upper chest, Belly, Upper back, Lower back (4 total)


To count toward your armour HP bonus, each zone must be covered by at least 60% of the appropriate armour type.
To count toward your armour HP bonus, '''each zone must be covered by at least 60%''' of the appropriate armour type.


== Armour HP Breakdown ==
== Armour HP Breakdown ==


=== Light Armor ===
=== Light Armor ===
* +1 HP for every 4 zones covered
* '''+1 HP''' for every 4 '''zones''' covered
* Maximum bonus: +4 HP for full-body light armour
* '''Maximum bonus: +4 HP''' for full-body light armour


=== Heavy Armor ===
=== Heavy Armor ===
* +1 HP for every 2 zones covered
* '''+1 HP''' for every '''2 zones''' covered
* Maximum bonus: +8 HP for full-body heavy armour
* '''Maximum bonus: +8 HP''' for full-body heavy armour


== Important Notes ==
== Important Notes ==
* Players may wear both light and heavy armour, but the HP bonuses are still calculated separately.
* Players may wear '''both light and heavy armour''', but the HP bonuses are still calculated separately.
* You cannot stack armour bonuses in the same location. If two types overlap, choose one (typically the better value).
* You '''cannot stack''' armour bonuses in the same location. If two types overlap, '''choose one''' (typically the better value).
* Heavy armour can be counted as light, but light armour cannot be counted as heavy.
* Heavy armour '''can be counted as light''', but '''light armour cannot be counted as heavy.'''


== Bonus HP from Costuming and Gear ==
== Bonus HP from Costuming and Gear ==
You may earn additional HP from specific costume pieces:
You may earn '''additional HP''' from specific costume pieces:


=== +1 Bonus HP ===
=== +1 Bonus HP ===
* Wearing a helmet, chainmail coif, or a costume armour piece that covers the brow
* Wearing a '''helmet''', '''chainmail coif''', or a '''costume armour piece''' that covers the brow
* Wearing a full-faced creature or racial mask
* Wearing a '''full-faced creature''' or '''racial mask'''
* Wearing a tail (Drakeling characters only)
* Wearing a '''tail '''(Drakeling characters only)


These may stack, for a maximum of +2 bonus HP, or +3 HP if you are a Drakeling
These may '''stack''', for a maximum of '''+2 bonus HP''', or '''+3 HP if you are a Drakeling'''


=== +2 Bonus HP ===
=== +2 Bonus HP ===
* Wearing a full steel helmet that covers the top of the head, brow, jawline, and includes either a grill, visor, or nasal and cheek guards
* Wearing a '''full steel helmet''' that covers the top of the head, brow, jawline, and includes either a grill, visor, or nasal and cheek guards
* This bonus '''cannot stack''' with any of the +1 bonuses, '''except the Drakeling tail bonus'''
 
 
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|+ CONTINUE READING
|-
! Previous !! Current !! Next
|-
| [[Terrain and Hazards]] || [[Armour and Hit Points]] || [[Weapons and Equipment]]
|}
 
</div>


This bonus cannot stack with any of the +1 bonuses, except the Drakeling tail bonus
== See Also ==
* [[Main_Page | Home]]
* [[Combat Rules | The Rules]]

Latest revision as of 08:04, 20 March 2026

Overview

Armour provides bonus HP based on the type and how much of your body it covers.

The maximum HP a player can have (including base HP, armour, and all bonuses) is 13 HP. This is a hard cap.

Armour Categories

Armour is divided into two categories:

Heavy Armour

  • Includes metal plate, chainmail, brigandine, or overlapping metal pieces (like lamellar or scales).
  • Metal must be at least 1 mm thick.
  • Lamellar and scale must overlap to count as heavy.

Light Armour

Any armour not classified as heavy, such as:

  • Leather (minimum 2mm thick)
  • Quilted padding
  • Costume or plastic armour made to resemble metal or fantasy materials
  • Metal-boned corsets

Armour Zones and Coverage

The body is divided into 16 armour zones:

  • Arms: Forearms (2), Elbows (2), Upper arms (2)
  • Legs: Thighs (2), Knees (2), Lower legs (2)
  • Torso: Upper chest, Belly, Upper back, Lower back (4 total)

To count toward your armour HP bonus, each zone must be covered by at least 60% of the appropriate armour type.

Armour HP Breakdown

Light Armor

  • +1 HP for every 4 zones covered
  • Maximum bonus: +4 HP for full-body light armour

Heavy Armor

  • +1 HP for every 2 zones covered
  • Maximum bonus: +8 HP for full-body heavy armour

Important Notes

  • Players may wear both light and heavy armour, but the HP bonuses are still calculated separately.
  • You cannot stack armour bonuses in the same location. If two types overlap, choose one (typically the better value).
  • Heavy armour can be counted as light, but light armour cannot be counted as heavy.

Bonus HP from Costuming and Gear

You may earn additional HP from specific costume pieces:

+1 Bonus HP

  • Wearing a helmet, chainmail coif, or a costume armour piece that covers the brow
  • Wearing a full-faced creature or racial mask
  • Wearing a tail (Drakeling characters only)

These may stack, for a maximum of +2 bonus HP, or +3 HP if you are a Drakeling

+2 Bonus HP

  • Wearing a full steel helmet that covers the top of the head, brow, jawline, and includes either a grill, visor, or nasal and cheek guards
  • This bonus cannot stack with any of the +1 bonuses, except the Drakeling tail bonus


CONTINUE READING
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Terrain and Hazards Armour and Hit Points Weapons and Equipment

See Also