Combat Rules: Difference between revisions

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Here are the Rules of the game.
Here are the Combat Rules of Wizlords. These combat rules apply to all battles and skirmishes during [[Weekly Games|Weekly Battle Games]] and [[Quest Events|Quest Events]].


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[[File:rules_01_basics.png|link=Basics]]
<div class="rules-grid-title"> [[Combat and Damage | Combat and Damage]]</div>
<pre>The Basics all players must know before reading the rest of the rules.</pre>
[[File:Rules_01_Combat.png|frameless|link=Combat and Damage]]
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<div class="rules-grid-text">How combat is resolved, how damage is dealt, and what happens when a character is struck.</div>
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[[File:rules_02_safety.png|link=Safety]]
 
Safety calls and expectations of players on field.
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<div class="rules-grid-title"> [[Terrain and Hazards | Terrain and Hazards]]</div>
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[[File:Rules_02_Terrain.png|frameless|link=Terrain and Hazards]]
[[File:rules_03_combat.png|link=Combat]]  
<div class="rules-grid-text">Rules for dangerous ground, obstacles, environmental effects, and battlefield hazards.</div>
Wound Points, Weapon Damage and Healing..
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[[File:rules_04_armour.png|link=Armour]]  
<div class="rules-grid-title"> [[Armour and Hit Points | Armour and Hit Points]]</div>
Armour, Helmets and Banners provide additional Wound Points.
[[File:Rules_03_Armour.png|frameless|link=Armour and Hit Points]]
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<div class="rules-grid-text">How armour works, how many hits a character can take, and how survivability is tracked.</div>
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[[File:rules_05_archetypes.png|link=Archetypes]]  
 
Artificer, Secular Healer, Mage and Cleric rules.
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<div class="rules-grid-title"> [[Weapons and Equipment | Weapons and Equipment]]</div>
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[[File:Rules_04_Weapons.png|frameless|link=Weapons and Equipment]]
[[File:rules_06_magic.png|link=Magic]]  
<div class="rules-grid-text">Approved weapons, equipment standards, and what players can safely bring into play.</div>
Casting Fireballs/Explosives, Rituals and Scholarly Magic.
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[[File:rules_07_summons.png|link=Summons and Creatures]]
<div class="rules-grid-title"> [[Spellcasting Rules | Spellcasting Rules]]</div>
Powerful monsters roam the borderlands. They vary in size and power.
[[File:Rules_05_Spellcasting.png|frameless|link=Spellcasting Rules]]
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<div class="rules-grid-text">How spells are cast, called, resisted, and interpreted during the game.</div>
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[[File:rules_08_warmachines.png|link=War Machines]]  
 
The War Machines of the Old World are devastating and destructive.
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<div class="rules-grid-title"> [[Game Special Rules | Game Special Rules]]</div>
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[[File:Rules_06_Special.png|frameless|link=Game Special Rules]]
[[File:rules_09_weapons.png|link=Weapons]]
<div class="rules-grid-text">Additional rules, special mechanics, and game modes specific to the weekly battle games used in Wizlords.</div>
All the weapons and usage on field and during battles.
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[[File:rules_10_summary.png|link=Summary]]
A short, printable rules summary of the key points is available.
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=== See Also ===
* [[Weekly Games | Weekly Battle Games]]
* [[Quest Events|Quest Events]]

Latest revision as of 05:00, 20 March 2026

Here are the Combat Rules of Wizlords. These combat rules apply to all battles and skirmishes during Weekly Battle Games and Quest Events.

How combat is resolved, how damage is dealt, and what happens when a character is struck.

Rules for dangerous ground, obstacles, environmental effects, and battlefield hazards.

How armour works, how many hits a character can take, and how survivability is tracked.

Approved weapons, equipment standards, and what players can safely bring into play.

How spells are cast, called, resisted, and interpreted during the game.

Additional rules, special mechanics, and game modes specific to the weekly battle games used in Wizlords.

See Also