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== Wound Points == | |||
* You start with 3 Wound Points as your base. | * You start with '''3 Wound Points''' as your base. | ||
* Armour and Banners may provide extra Wound Points. | * Armour and Banners may provide extra Wound Points. | ||
== Weapon Damage == | |||
The amount of Wound Points you lose per hit by a weapon is dependant on the type of weapon and location struck. | |||
=== Normal Weapons === | |||
* 1WP on hit to arm or leg | |||
* 2WP on hit to torso | |||
=== | === Heavy 2 Handed Weapons === | ||
* 2WP on hit to arm or leg | |||
* 2WP on hit to torso | |||
==== | === Devastating Weapons === | ||
* Kills you instantly if you are hit anywhere (including head, weapon or shield) | |||
== Scoring Area == | |||
* All of the body other than head, neck, hands, feet and groin. | |||
== Valid Strikes Only == | |||
* A strike with the damage dealing part of the weapon (tip, cutting smashing surface) that approximates a realistic swing or thrust (uses the arm/s, shoulder/s and waist to gain momentum) while keeping the weapon under control and producing a hit which is clearly felt by your opponent. | |||
* Quick repeated hits to the same zone or light taps are not Valid Hits. Look at HEMA, Kendo, or even a good Hollywood fight to get the idea of what is a realistic hit. | |||
== Mortal Wounded/Dying == | |||
You are mortally wounded/dying if you get to 0 Wound Points. If you are mortally wounded/dying you can no longer engage in combat or any other actions - drop to the ground, or hold your weapon upside down and either drop to one knee or flee the battlefield. No standing around on the battlefield as it confuses other players. | |||
Remember - the mortally wounded don’t engage in chats - no more sounds other than soft groaning in pain. You may crawl or stagger out of the immediate vicinity of an active line-fight (no more than a few metres) until you are physically safe. | |||
=== Moving a Dying Player === | |||
A dying player can only be moved by two other people (one on each side) carrying/supporting them. | |||
== Healing and Resuscitation == | |||
Players can participate in a healing roleplay to regain lost Wound Points. Only [[Archetypes|Artificers, Secular Healers, Mages and Clerics]] can provide Healing and Resuscitation. | |||
=== Healing === | |||
To provide healing on a live patient (patient has at least 1 WP), you must: | |||
* The patient must either kneel or be prone during the healing | |||
* Hold your healing kit or Casting Item in one hand and have the other free | |||
* Briefly roleplay the act of providing medical treatment using your props and chanting, praying, or conversing with your patient and use at least 10 words flavoured to your Archetype | |||
* Perform a Runestone test: | |||
** Draw a single stone out and hold it aloft in full view of the patient | |||
** If a success stone is drawn, the healing is a success and all Wounds are restored. | |||
** If a failure stone is drawn, the healing fails and a success stone is removed - the healer may not try to heal or resurrect that person again for at least 3 minutes. | |||
* Neither the healer or the patient can be engaged in combat or other activities. If you, or the patient, are struck anywhere during the process, the healing automatically fails. | |||
'''You cannot heal yourself''' | |||
=== Resuscitation === | |||
To perform Resuscitation on a dying patient (0 WP and has not bled out), as a healer you must do the same as for healing but the patient returns to life on 1 Wound Point . | |||
If a failure stone is drawn, the Resuscitation fails - the healer may not try to heal or resuscitate that person again for at least 3 minutes. | |||
'''You cannot resuscitate yourself''' | |||
=== Combined Healing and Resuscitation === | |||
Alternatively, rather than use a Runestone test, you can use your 30 second sand timer and roleplay combined healing and resuscitation. | |||
When the timer runs out of sand, the person is restored to full Wounds. You must roleplay the act of providing medical treatment using your props and chanting, praying, or conversing with your patient for the full 30 seconds. | |||
If you have completely run out of runestones, you are exhausted and can not provide Healing or Resuscitation. | |||
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== See Also == | |||
* [[Main_Page | Home]] | |||
* [[Combat Rules]] | |||
Latest revision as of 03:12, 24 December 2024
Wound Points
- You start with 3 Wound Points as your base.
- Armour and Banners may provide extra Wound Points.
Weapon Damage
The amount of Wound Points you lose per hit by a weapon is dependant on the type of weapon and location struck.
Normal Weapons
- 1WP on hit to arm or leg
- 2WP on hit to torso
Heavy 2 Handed Weapons
- 2WP on hit to arm or leg
- 2WP on hit to torso
Devastating Weapons
- Kills you instantly if you are hit anywhere (including head, weapon or shield)
Scoring Area
- All of the body other than head, neck, hands, feet and groin.
Valid Strikes Only
- A strike with the damage dealing part of the weapon (tip, cutting smashing surface) that approximates a realistic swing or thrust (uses the arm/s, shoulder/s and waist to gain momentum) while keeping the weapon under control and producing a hit which is clearly felt by your opponent.
- Quick repeated hits to the same zone or light taps are not Valid Hits. Look at HEMA, Kendo, or even a good Hollywood fight to get the idea of what is a realistic hit.
Mortal Wounded/Dying
You are mortally wounded/dying if you get to 0 Wound Points. If you are mortally wounded/dying you can no longer engage in combat or any other actions - drop to the ground, or hold your weapon upside down and either drop to one knee or flee the battlefield. No standing around on the battlefield as it confuses other players.
Remember - the mortally wounded don’t engage in chats - no more sounds other than soft groaning in pain. You may crawl or stagger out of the immediate vicinity of an active line-fight (no more than a few metres) until you are physically safe.
Moving a Dying Player
A dying player can only be moved by two other people (one on each side) carrying/supporting them.
Healing and Resuscitation
Players can participate in a healing roleplay to regain lost Wound Points. Only Artificers, Secular Healers, Mages and Clerics can provide Healing and Resuscitation.
Healing
To provide healing on a live patient (patient has at least 1 WP), you must:
- The patient must either kneel or be prone during the healing
- Hold your healing kit or Casting Item in one hand and have the other free
- Briefly roleplay the act of providing medical treatment using your props and chanting, praying, or conversing with your patient and use at least 10 words flavoured to your Archetype
- Perform a Runestone test:
- Draw a single stone out and hold it aloft in full view of the patient
- If a success stone is drawn, the healing is a success and all Wounds are restored.
- If a failure stone is drawn, the healing fails and a success stone is removed - the healer may not try to heal or resurrect that person again for at least 3 minutes.
- Neither the healer or the patient can be engaged in combat or other activities. If you, or the patient, are struck anywhere during the process, the healing automatically fails.
You cannot heal yourself
Resuscitation
To perform Resuscitation on a dying patient (0 WP and has not bled out), as a healer you must do the same as for healing but the patient returns to life on 1 Wound Point .
If a failure stone is drawn, the Resuscitation fails - the healer may not try to heal or resuscitate that person again for at least 3 minutes.
You cannot resuscitate yourself
Combined Healing and Resuscitation
Alternatively, rather than use a Runestone test, you can use your 30 second sand timer and roleplay combined healing and resuscitation.
When the timer runs out of sand, the person is restored to full Wounds. You must roleplay the act of providing medical treatment using your props and chanting, praying, or conversing with your patient for the full 30 seconds.
If you have completely run out of runestones, you are exhausted and can not provide Healing or Resuscitation.
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