Combat Rules: Difference between revisions

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Here are the Rules of the game.
Here are the Combat Rules of Swordcraft. These combat rules apply to all battles and skirmishes during [[Weekly Games|Weekly Battle Games]] and [[Quest Events|Quest Events]].


=== [[Summary]] ===
<div style="display:grid; grid-template-columns: 1fr 1fr; grid-gap: 20px; width: 100%; text-align: center">
A short, printable rules summary of the key points is available. If you have any questions then check the FAQ.
<div>
[[File:rules_01_basics.png|link=Basics]]
<div style="clear: both">The Basics all players must know before reading the rest of the rules.</div>
</div>
<div>
[[File:rules_02_safety.png|link=Safety]]
<div style="clear: both">Safety calls and expectations of players on field.</div>
</div>
<div>
[[File:rules_03_combat.png|link=Combat]]
<div style="clear: both">Wound Points, Weapon Damage and Healing.</div>
</div>
<div>
[[File:rules_04_armour.png|link=Armour]]
<div style="clear: both">Armour, Helmets and Banners provide additional Wound Points.</div>
</div>
<div>
[[File:rules_05_archetypes.png|link=Archetypes]]
<div style="clear: both">Artificer, Secular Healer, Mage and Cleric rules.</div>
</div>
<div>
[[File:rules_06_magic.png|link=Magic]]
<div style="clear: both">Casting Fireballs/Explosives, Rituals and Scholarly Magic.</div>
</div>
<div>
[[File:rules_07_summons.png|link=Summons and Creatures]]
<div style="clear: both">Powerful monsters roam the borderlands. They vary in size and power.</div>
</div>
<div>
[[File:rules_08_warmachines.png|link=War Machines]]  
<div style="clear: both">The War Machines of the Old World are devastating and destructive.</div>
</div>
<div>
[[File:rules_09_weapons.png|link=Weapons]]
<div style="clear: both">All the weapons and usage on field and during battles.</div>
</div>
<div>
[[File:rules_10_summary.png|link=Summary]]
<div style="clear: both">A short, printable rules summary of the key points is available.</div>
</div>
</div>


=== [[Basics]] ===
=== See Also ===
The Basics all players must know before reading the rest of the rules.
* [[Weekly Games | Weekly Battle Games]]
 
* [[Quest Events|Quest Events]]
=== [[Safety]] ===
Safety calls and expectations of players on field.
 
=== [[Combat]] ===
Wound Points, Weapon Damage and Healing
 
=== [[Weapons]] ===
All the weapons and usage on field.
 
=== [[Armour]] ===
Armour, Helmets and Banners provide additional Wound Points.
 
=== [[Archetypes]] ===
Artificer, Secular Healer, Mage and Cleric rules.
 
=== [[Magic]] ===
Casting Fireballs/Explosives, Summoning Monsters, Rituals and Scholarly Magic.
 
=== [[Summons and Creatures]] ===
Powerful monsters roam the borderlands. They vary in size and power.
 
=== [[War Machines]] ===
The War Machines of the Old World are devastating and destructive.
----
=== Table Test - Resizer ===
{| style="width: 80% ; margin:auto"
<!-- Row 1 -->
|- style="text-align: center; vertical-align:middle;"
| style="width:50%" | <!-- [[File:rules_01_basics.png|link=Basics]] -->
| style="width:50%" | <!-- [[File:rules_02_safety.png|link=Safety]] -->
|- style="text-align: center; vertical-align:middle;"
| style="height:50px; width:50%" | The Basics all players must know before reading the rest of the rules.
| style="height:50px; width:50%" | Safety calls and expectations of players on field.
|}
----
 
=== Table Test - Full ===
{| style="width: 80% ; margin:auto"
<!-- Row 1 -->
|- style="text-align: center; vertical-align:middle;"
| style="height:50px; width:50%" | [[File:rules_01_basics.png|link=Basics|50px]]
| style="height:267px; width:50%" | [[File:rules_02_safety.png|link=Safety]]
|- style="text-align: center; vertical-align:middle;"
| style="height:50px; width:50%" | The Basics all players must know before reading the rest of the rules.
| style="height:50px; width:50%" | Safety calls and expectations of players on field.
<!-- Row 2 -->
|- style="text-align: center; vertical-align:middle;"
| style="height:100px; width:50%" | [[File:rules_03_combat.png|link=Combat]]
| style="height:100px; width:50%" | [[File:rules_04_armour.png|link=Armour]] 
|- style="text-align: center; vertical-align:middle;"
| style="height:50px; width:50%" | Wound Points, Weapon Damage and Healing.
| style="height:50px; width:50%" | Armour, Helmets and Banners provide additional Wound Points.
<!-- Row 3 -->
|- style="text-align: center; vertical-align:middle;"
| style="height:100px; width:50%" | [[File:rules_05_archetypes.png|link=Archetypes]]
| style="height:100px; width:50%" | [[File:rules_06_magic.png|link=Magic]]
|- style="text-align: center; vertical-align:middle;"
| style="height:50px; width:50%" | Artificer, Secular Healer, Mage and Cleric rules.
| style="height:50px; width:50%" | Casting Fireballs/Explosives, Rituals and Scholarly Magic.
<!-- Row 4 -->
|- style="text-align: center; vertical-align:middle;"
| style="height:100px; width:50%" | [[File:rules_07_summons.png|link=Summons and Creatures]]
| style="height:100px; width:50%" | [[File:rules_08_warmachines.png|link=War Machines]]
|- style="text-align: center; vertical-align:middle;"
| style="height:50px; width:50%" | Powerful monsters roam the borderlands. They vary in size and power.
| style="height:50px; width:50%" | The War Machines of the Old World are devastating and destructive.
<!-- Row 5 -->
|- style="text-align: center; vertical-align:middle"
! style="height:100px; width:50%" | [[File:rules_09_weapons.png|link=Weapons]]
! style="height:100px; width:50%" | [[File:rules_10_summary.png|link=Summary]]
|- style="text-align: center; vertical-align:middle;"
| style="height:50px; width:50%" | All the weapons and usage on field and during battles.
| style="height:50px; width:50%" | A short, printable rules summary of the key points is available.
|}

Latest revision as of 10:36, 19 December 2024

Here are the Combat Rules of Swordcraft. These combat rules apply to all battles and skirmishes during Weekly Battle Games and Quest Events.

The Basics all players must know before reading the rest of the rules.

Safety calls and expectations of players on field.

Wound Points, Weapon Damage and Healing.

Armour, Helmets and Banners provide additional Wound Points.

Artificer, Secular Healer, Mage and Cleric rules.

Casting Fireballs/Explosives, Rituals and Scholarly Magic.

Powerful monsters roam the borderlands. They vary in size and power.

The War Machines of the Old World are devastating and destructive.

All the weapons and usage on field and during battles.

A short, printable rules summary of the key points is available.

See Also