Combat Rules: Difference between revisions

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Here are the Rules of the game.
Here are the Combat Rules of Wizlords. These combat rules apply to all battles and skirmishes during [[Weekly Games|Weekly Battle Games]] and [[Quest Events|Quest Events]].


=== [[Summary]] ===
<div class="rules-grid">
A short, printable rules summary of the key points is available. If you have any questions then check the FAQ.
<div class="rules-grid-item">
<div class="rules-grid-title"> [[Combat and Damage | Combat and Damage]]</div>
[[File:Rules_01_Combat.png|frameless|link=Combat and Damage]]
<div class="rules-grid-text">How combat is resolved, how damage is dealt, and what happens when a character is struck.</div>
</div>


=== [[Basics]] ===
<div class="rules-grid-item">
The Basics all players must know before reading the rest of the rules.
<div class="rules-grid-title"> [[Terrain and Hazards | Terrain and Hazards]]</div>
[[File:Rules_02_Terrain.png|frameless|link=Terrain and Hazards]]
<div class="rules-grid-text">Rules for dangerous ground, obstacles, environmental effects, and battlefield hazards.</div>
</div>


=== [[Safety]] ===
<div class="rules-grid-item">
Safety calls and expectations of players on field.
<div class="rules-grid-title"> [[Armour and Hit Points | Armour and Hit Points]]</div>
[[File:Rules_03_Armour.png|frameless|link=Armour and Hit Points]]
<div class="rules-grid-text">How armour works, how many hits a character can take, and how survivability is tracked.</div>
</div>


=== [[Combat]] ===
<div class="rules-grid-item">
Wound Points, Weapon Damage and Healing
<div class="rules-grid-title"> [[Weapons and Equipment | Weapons and Equipment]]</div>
[[File:Rules_04_Weapons.png|frameless|link=Weapons and Equipment]]
<div class="rules-grid-text">Approved weapons, equipment standards, and what players can safely bring into play.</div>
</div>


=== [[Weapons]] ===
<div class="rules-grid-item">
All the weapons and usage on field.
<div class="rules-grid-title"> [[Spellcasting Rules | Spellcasting Rules]]</div>
[[File:Rules_05_Spellcasting.png|frameless|link=Spellcasting Rules]]
<div class="rules-grid-text">How spells are cast, called, resisted, and interpreted during the game.</div>
</div>


=== [[Armour]] ===
<div class="rules-grid-item">
Armour, Helmets and Banners provide additional Wound Points.
<div class="rules-grid-title"> [[Game Special Rules | Game Special Rules]]</div>
[[File:Rules_06_Special.png|frameless|link=Game Special Rules]]
<div class="rules-grid-text">Additional rules, special mechanics, and game modes specific to the weekly battle games used in Wizlords.</div>
</div>
</div>


=== [[Archetypes]] ===
=== See Also ===
Artificer, Secular Healer, Mage and Cleric rules.
* [[Weekly Games | Weekly Battle Games]]
 
* [[Quest Events|Quest Events]]
=== [[Magic]] ===
Casting Fireballs/Explosives, Summoning Monsters, Rituals and Scholarly Magic.
 
=== [[Summons and Creatures]] ===
Powerful monsters roam the borderlands. They vary in size and power.
 
=== [[War Machines]] ===
The War Machines of the Old World are devastating and destructive.
----
=== Table Test - Resizer ===
{| class=wikitable style="width: 80% ; margin:auto"
<!-- Row 1 -->
|- style="text-align: center; vertical-align:middle;"
| style="width:50%" | [[File:rules_01_basics.png|link=Basics]]
| style="width:50%" | [[File:rules_02_safety.png|link=Safety]]
|- style="text-align: center; vertical-align:middle;"
| style="height:50px; width:50%" | The Basics all players must know before reading the rest of the rules.
| style="height:50px; width:50%" | Safety calls and expectations of players on field.
|}
----
 
=== Table Test - Full ===
{| style="width: 80% ; margin:auto"
<!-- Row 1 -->
|- style="text-align: center; vertical-align:middle;"
| style="height:267px; width:50%" | [[File:rules_01_basics.png|link=Basics]]
| style="height:267px; width:50%" | [[File:rules_02_safety.png|link=Safety]]
|- style="text-align: center; vertical-align:middle;"
| style="height:50px; width:50%" | The Basics all players must know before reading the rest of the rules.
| style="height:50px; width:50%" | Safety calls and expectations of players on field.
<!-- Row 2 -->
|- style="text-align: center; vertical-align:middle;"
| style="height:100px; width:50%" | [[File:rules_03_combat.png|link=Combat]]
| style="height:100px; width:50%" | [[File:rules_04_armour.png|link=Armour]] 
|- style="text-align: center; vertical-align:middle;"
| style="height:50px; width:50%" | Wound Points, Weapon Damage and Healing.
| style="height:50px; width:50%" | Armour, Helmets and Banners provide additional Wound Points.
<!-- Row 3 -->
|- style="text-align: center; vertical-align:middle;"
| style="height:100px; width:50%" | [[File:rules_05_archetypes.png|link=Archetypes]]
| style="height:100px; width:50%" | [[File:rules_06_magic.png|link=Magic]]
|- style="text-align: center; vertical-align:middle;"
| style="height:50px; width:50%" | Artificer, Secular Healer, Mage and Cleric rules.
| style="height:50px; width:50%" | Casting Fireballs/Explosives, Rituals and Scholarly Magic.
<!-- Row 4 -->
|- style="text-align: center; vertical-align:middle;"
| style="height:100px; width:50%" | [[File:rules_07_summons.png|link=Summons and Creatures]]
| style="height:100px; width:50%" | [[File:rules_08_warmachines.png|link=War Machines]]  
|- style="text-align: center; vertical-align:middle;"
| style="height:50px; width:50%" | Powerful monsters roam the borderlands. They vary in size and power.
| style="height:50px; width:50%" | The War Machines of the Old World are devastating and destructive.
<!-- Row 5 -->
|- style="text-align: center; vertical-align:middle"
! style="height:100px; width:50%" | [[File:rules_09_weapons.png|link=Weapons]]
! style="height:100px; width:50%" | [[File:rules_10_summary.png|link=Summary]]
|- style="text-align: center; vertical-align:middle;"
| style="height:50px; width:50%" | All the weapons and usage on field and during battles.
| style="height:50px; width:50%" | A short, printable rules summary of the key points is available.
|}

Latest revision as of 05:00, 20 March 2026

Here are the Combat Rules of Wizlords. These combat rules apply to all battles and skirmishes during Weekly Battle Games and Quest Events.

How combat is resolved, how damage is dealt, and what happens when a character is struck.

Rules for dangerous ground, obstacles, environmental effects, and battlefield hazards.

How armour works, how many hits a character can take, and how survivability is tracked.

Approved weapons, equipment standards, and what players can safely bring into play.

How spells are cast, called, resisted, and interpreted during the game.

Additional rules, special mechanics, and game modes specific to the weekly battle games used in Wizlords.

See Also