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{{DISPLAYTITLE:Armour and Hit Points}}
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Armour provides bonus HP based on the type and how much of your body it covers.
== Overview ==
Armour provides '''bonus HP''' based on the type and how much of your body it covers.


'''The maximum HP a player can have (including base HP, armour, and all bonuses) is 13 HP. This is a hard cap.'''
'''The maximum HP a player can have (including base HP, armour, and all bonuses) is 13 HP. This is a hard cap.'''
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=== Heavy Armour ===
=== Heavy Armour ===
* Includes metal plate, chainmail, brigandine, or overlapping metal pieces (like lamellar or scales)
* Includes '''metal plate''', '''chainmail''', '''brigandine''', or '''overlapping metal pieces''' (like lamellar or scales).
* Metal must be at least 1 mm thick
* Metal must be '''at least 1 mm thick'''.
* Lamellar and scale must overlap to count as heavy
* Lamellar and scale must '''overlap''' to count as heavy.


=== Light Armour ===
=== Light Armour ===
Any armour not classified as heavy, such as:
Any armour not classified as heavy, such as:
* Leather (minimum 2 mm thick)
* '''Leather''' (minimum 2mm thick)
* Quilted padding
* '''Quilted padding'''
* Costume or plastic armour made to resemble metal or fantasy materials
* '''Costume or plastic armour''' made to resemble metal or fantasy materials
* Metal-boned corsets
* '''Metal-boned corsets'''


== Armour Zones and Coverage ==
== Armour Zones and Coverage ==
The body is divided into 16 armour zones:
The body is divided into '''16 armour zones''':


* Arms: Forearms (2), Elbows (2), Upper arms (2)
* '''Arms:''' Forearms (2), Elbows (2), Upper arms (2)
* Legs: Thighs (2), Knees (2), Lower legs (2)
* '''Legs:''' Thighs (2), Knees (2), Lower legs (2)
* Torso: Upper chest, Belly, Upper back, Lower back (4 total)
* '''Torso:''' Upper chest, Belly, Upper back, Lower back (4 total)


To count toward your armour HP bonus, each zone must be covered by at least 60% of the appropriate armour type.
To count toward your armour HP bonus, '''each zone must be covered by at least 60%''' of the appropriate armour type.


== Armour HP Breakdown ==
== Armour HP Breakdown ==


=== Light Armor ===
=== Light Armor ===
* +1 HP for every 4 zones covered
* '''+1 HP''' for every 4 '''zones''' covered
* Maximum bonus: +4 HP for full-body light armour
* '''Maximum bonus: +4 HP''' for full-body light armour


=== Heavy Armor ===
=== Heavy Armor ===
* +1 HP for every 2 zones covered
* '''+1 HP''' for every '''2 zones''' covered
* Maximum bonus: +8 HP for full-body heavy armour
* '''Maximum bonus: +8 HP''' for full-body heavy armour


== Important Notes ==
== Important Notes ==
* Players may wear both light and heavy armour, but the HP bonuses are still calculated separately.
* Players may wear '''both light and heavy armour''', but the HP bonuses are still calculated separately.
* You cannot stack armour bonuses in the same location. If two types overlap, choose one (typically the better value).
* You '''cannot stack''' armour bonuses in the same location. If two types overlap, '''choose one''' (typically the better value).
* Heavy armour can be counted as light, but light armour cannot be counted as heavy.
* Heavy armour '''can be counted as light''', but '''light armour cannot be counted as heavy.'''


== Bonus HP from Costuming and Gear ==
== Bonus HP from Costuming and Gear ==
You may earn additional HP from specific costume pieces:
You may earn '''additional HP''' from specific costume pieces:


=== +1 Bonus HP ===
=== +1 Bonus HP ===
* Wearing a helmet, chainmail coif, or a costume armour piece that covers the brow
* Wearing a '''helmet''', '''chainmail coif''', or a '''costume armour piece''' that covers the brow
* Wearing a full-faced creature or racial mask
* Wearing a '''full-faced creature''' or '''racial mask'''
* Wearing a tail (Drakeling characters only)
* Wearing a '''tail '''(Drakeling characters only)


These may stack, for a maximum of +2 bonus HP, or +3 HP if you are a Drakeling
These may '''stack''', for a maximum of '''+2 bonus HP''', or '''+3 HP if you are a Drakeling'''


=== +2 Bonus HP ===
=== +2 Bonus HP ===
* Wearing a full steel helmet that covers the top of the head, brow, jawline, and includes either a grill, visor, or nasal and cheek guards
* Wearing a '''full steel helmet''' that covers the top of the head, brow, jawline, and includes either a grill, visor, or nasal and cheek guards
* This bonus '''cannot stack''' with any of the +1 bonuses, '''except the Drakeling tail bonus'''


This bonus cannot stack with any of the +1 bonuses, except the Drakeling tail bonus
 
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| [[Terrain and Hazards]] || [[Armour and Hit Points]] || [[Weapons and Equipment]]
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== See Also ==
* [[Main_Page | Home]]
* [[Combat Rules | The Rules]]

Latest revision as of 08:04, 20 March 2026

Overview

Armour provides bonus HP based on the type and how much of your body it covers.

The maximum HP a player can have (including base HP, armour, and all bonuses) is 13 HP. This is a hard cap.

Armour Categories

Armour is divided into two categories:

Heavy Armour

  • Includes metal plate, chainmail, brigandine, or overlapping metal pieces (like lamellar or scales).
  • Metal must be at least 1 mm thick.
  • Lamellar and scale must overlap to count as heavy.

Light Armour

Any armour not classified as heavy, such as:

  • Leather (minimum 2mm thick)
  • Quilted padding
  • Costume or plastic armour made to resemble metal or fantasy materials
  • Metal-boned corsets

Armour Zones and Coverage

The body is divided into 16 armour zones:

  • Arms: Forearms (2), Elbows (2), Upper arms (2)
  • Legs: Thighs (2), Knees (2), Lower legs (2)
  • Torso: Upper chest, Belly, Upper back, Lower back (4 total)

To count toward your armour HP bonus, each zone must be covered by at least 60% of the appropriate armour type.

Armour HP Breakdown

Light Armor

  • +1 HP for every 4 zones covered
  • Maximum bonus: +4 HP for full-body light armour

Heavy Armor

  • +1 HP for every 2 zones covered
  • Maximum bonus: +8 HP for full-body heavy armour

Important Notes

  • Players may wear both light and heavy armour, but the HP bonuses are still calculated separately.
  • You cannot stack armour bonuses in the same location. If two types overlap, choose one (typically the better value).
  • Heavy armour can be counted as light, but light armour cannot be counted as heavy.

Bonus HP from Costuming and Gear

You may earn additional HP from specific costume pieces:

+1 Bonus HP

  • Wearing a helmet, chainmail coif, or a costume armour piece that covers the brow
  • Wearing a full-faced creature or racial mask
  • Wearing a tail (Drakeling characters only)

These may stack, for a maximum of +2 bonus HP, or +3 HP if you are a Drakeling

+2 Bonus HP

  • Wearing a full steel helmet that covers the top of the head, brow, jawline, and includes either a grill, visor, or nasal and cheek guards
  • This bonus cannot stack with any of the +1 bonuses, except the Drakeling tail bonus


CONTINUE READING
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Terrain and Hazards Armour and Hit Points Weapons and Equipment

See Also